Yes i found the stonecutters bench and had people making slate blocks for flooring because there was so much left lying around after i carved out half a mountain to build a base You can easily make a stonecutters bench and start stone cutting early on to avoid using steel or wood at all.even on flat maps. This will open up the info screen showing you HP and flammability rating. Make sure there is room for multiple prisoners as well as a medical bed for them should they get sick.You can click the wall in your structures menu, and choose whatever material type.then when selected you can click the "i" on the black box showing the material to the left. It doesn't have to be friendly, spacious, or even well lit but keep in mind the nicer it is, the faster they will be convinced to join your side, so if you lack pawns with the social skill, which can sweeten the deal for them a bit. Regardless of if you're doing that or arresting pawns that pass through, you will need a place to hold them while you convince them to join you. The more common form of colony growth is nursing wounded pawns who attack you or, from random events, back to health and recruiting them. Lastly, a place for prisoners to be held. Make sure it has temperature control since pawns who are wounded will just sit in that room the whole time, so if it's too hot or too cold, they could snap from sitting in it while in pain or even die. It is good to have this set up before you need it rather than in an emergency. Medical beds are nice for when you just want a pawn to rest off their illness or injuries, as they can heal faster if they aren't working. You're also going to want a hospital for wounded pawns to rest off their wounds. Beds and research can be moved once you build a better spot. It's not a bad idea to build a room for them all to share as well as a research bench, so you have those things online while you focus on food set up. The first day will be all about setup, so if you don't get them sleeping in a room with a bed on the first night, it's no big deal. Pawns will start bringing the resources over as soon as you allow them to, and from there, it's time to plan out the skeleton of your colony. Once you decide where to place a zone for resources and a dump zone out of the way to haul bodies. Ideally, when looking for a spot to build the colony, the things you want are space to build, fertile soil for crops, natural choke points to make defending easier, steam geysers for geothermal power, which is a very strong power source, or a river if applicable for watermill power and the natural barrier they provide.ĭepending on how far away the spot you choose to set up is from where you landed will determine how long it takes for the pawns to haul all the starting goodies to the new spot. This will reveal fertile soil in dark green. Immediately when you land, pause the game and click on the fertility viewer in the bottom right. It saves a lot of early-game headaches to have someone who won't create poison and feed it to everyone.
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